Bretonnian Knights |
By Tom Merrigan, |
To the Bretonnian Knights, Mordheim is a vile place where virtue and order have been discarded. Where a once proud city stood, now nightmarish fiends wonder the streets and mix with men in dens of corruption. It is then considered extremely virtuous for a Paladin, and his entourage of aspiring knights known as Knight Errants, to embark on a spiritual quest to Mordheim to seek to achieve honor in battle and have their courage put to the most rigorous of test. Perhaps once this noble goals are achieved they may earn the favor of the Lady of the Lake herself!
Divine Mandate: The Bretonnian Knights have a very strict code of rank. When determining a new warband leader the Knight with the highest leadership shall become the new leader, if there are no Knights in the warband then the Squire with the highest leadership takes the role, if there are no Squires then a promoted Henchman may take the roll. If at any time a new unit is purchased with a higher rank than the current leader that warrior will become the new warband leader and the old leader will lose the leadership trait.
Knights | Squires | ||
Hand to Hand Weapons | Hand to Hand Weapons | ||
Dagger | 1st free/ 2 gc | Dagger | 1st free/ 2 gc |
Mace/Hammer | 3 gc | Mace/Hammer | 3 gc |
Sword | 10 gc | Sword | 10 gc |
Axe | 5 gc | Axe | 5 gc |
Double Handed Weapon | 15 gc | Spear | 10 gc |
Morning Star | 15 gc | ||
Lance | 40 gc | ||
Missile Weapons | Missile Weapons | ||
None | Bow | 10 gc | |
Longbow | 15 gc | ||
Armor | Armor | ||
Light Armor | 20 gc | Light Armor | 20 gc |
Heavy Armor | 50 gc | Shield | 5 gc |
Shield | 5 gc | Helmet | 10 gc |
Helmet | 10 gc | Buckler | 5 gc |
Warhorse | 80 gc | ||
Men-at-Arms | Bowmen | ||
Hand to Hand Weapons | Hand to Hand Weapons | ||
Dagger | 1st free/ 2 gc | Dagger | 1st free/ 2 gc |
Hammer | 3 gc | Sword | 10 gc |
Sword | 10 gc | Axe | 5 gc |
Axe | 5 gc | ||
Spear | 10 gc | ||
Halberd | 10 gc | ||
Double Handed Weapon | 15 gc | ||
Missile Weapons | Missile Weapons | ||
None | Bow | 10 gc | |
Longbow | 15 gc | ||
Armor | Armor | ||
Light Armor | 20 gc | Light Armor | 20 gc |
Shield | 5 gc | Helmet | 10 gc |
Helmet | 10 gc |
The Paladins are revered as living saints, and their exploits recounted across Bretonnia. They carry great power as they have been touched by the hand of the Lady of the Lake.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
4 | 4 | 0 | 4 | 3 | 1 | 4 | 1 | 8 |
Special Rules:
Knight Errants are the sons of nobles, eager to prove their mettle by feats of arms, and earn their place among the Knights of the Realm of Bretonnia. To do this they must perform valorous deed, so they will often accompany a Paladin on his spiritual journey in the hope of adventure and honor.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
4 |
3 | 0 | 3 | 3 | 1 | 3 | 1 | 7 |
Special Rules
Knights are served by their Squires, commoners who ride to the hunt with their master, and who accompany him to war. They are chosen from the fittest and youngest of a Knight's retinue, and they are trained and schooled by the knight himself. If a Squire performs some great deed or service to his master he may even be raised to the ranks of knighthood!of knighthood!
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
4 |
2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |
Henchmen |
(In groups of 1-5) |
Men-at-Arms are the soldiery of Bretonnia. Every Knight maintains a retinue when he is a lord of a domain, and upon embarking on a quest, this retinue may join him on his journey. Men-at-Arms are determined warriors, ready to fight for honor and justice as much as the lord they follow.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
4 |
3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
0+ Peasant Bowmen: 20 gold crowns to hire
Bowmen are common folk who regularly practice archery at the village butts so as to be ready to repel raiders from their humble cottages, fields and vineyards. When a Knight sets off on a quest it is not uncommon for a handful of Bowmen to be inspired to bravery and join the Knight in his journey.n his journey.
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
4 |
2 | 3 | 3 | 3 | 1 | 3 | 1 | 6 |
Special Rules